All animations and stills copyright (c) 1993+ Ryan M. Geiss.


I recently touched up an old C++ ray-marcher I'd written
(like a raytracer, but more versatile),
adding surface-crawling, fractal noise, and
ambient occlusion ray-casting (for lighting).

Here are some of the cool images that I generated with it.
Warning: some of them are very large.
(...and the real versions are often much larger)

Batch 1: added Jan 5, 2010
Batch 2: added Jan 30, 2010

Then, after porting it to the GPU:

Batch 3: added Jan 23, 2011
Batch 4: added June 11, 2011
Batch 5: added March 25, 2012



Here are some much older images,
generated with simpler techniques:

Images added 1996-2000





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